The Rock-Paper-Scissors Strategy in Tower Rush
rossdovey1097 edited this page 2 months ago


The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.

This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
Swarm, Splash, Single-Target
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.

Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
Only launch a Swarm attack when you know their Splash unit is not in their hand.Always consider the Z-axis.Sacrificing a cheap card to get to your primary defense is acceptable. Breaking the Triangle
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.

This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
Triangle RoleStrengthsWeaknessesMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K. If you have any issues relating to where by and how to use tower rush, you can get hold of us at our own page. As, Heavy Spells The Evolution of Balance
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.

Know your counters, track their spells, and execute your trades perfectly.