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If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.
In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
The Fundamental Triangle
However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
Only launch a Swarm attack when you know their Splash unit is not in their hand.A ground-only Splash unit cannot hurt a flying Swarm.Sometimes, playing into a counter is necessary to fix your hand.
Breaking the Triangle
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
Unit CategoryThe TargetWeaknessesSwarmsHigh DPS single-target tanks, Princes, P.E. If you have any kind of inquiries regarding where and ways to use tower rush, you could call us at the web-site. K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
The Evolution of Balance
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Know your counters, track their spells, and execute your trades perfectly.
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