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When the standard three-minute match timer expires and the game enters Overtime, the fundamental rules of engagement shift dramatically.
This article analyzes the absolute best cards to have in your rotation when the Overtime clock begins ticking down.
The Spell Cycle Enders
In Sudden Death, if the opponent's tower is below 1000 hitpoints, the most reliable and competitive strategy is 'Spell Cycling'.
If you know your opponent's tower is at 550 health, and you have a Rocket in your hand, you have already mathematically won the game.
The Fireball is great for chip damage, but it takes 3 or 4 cycles to kill a healthy tower in overtime.If the opponent is spell cycling you, you must pressure them so heavily they cannot afford to spend 6 elixir on a spell.If you cast Poison, they might cast a Rocket and win before your Poison finishes ticking.
Instant Deployers and Bridge Threats
The Miner is the quintessential Sudden Death troop; because he tunnels underground, he can be deployed directly on the enemy tower instantly.
In Sudden Death, speed and unpredictability are vastly superior to raw stats and massive hitpoints.
Match StateYour Best StrategyOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
The Psychology of the Final Hit
Know your spell damage, trust your defensive rotation, and strike with absolute certainty.
Be the player who calculates the win.
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