The Rock-Paper-Scissors Strategy in Tower Rush
Aurelia Amaya این صفحه 2 ماه پیش را ویرایش کرده است


The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.

In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
The Core Mechanics
However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.

Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
Only launch a Swarm attack when you know their Splash unit is not in their hand.Air units add a secondary layer to the triangle.Sometimes, playing into a counter is necessary to fix your hand. Breaking the Triangle
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.

You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
Triangle RoleThe TargetWeaknessesThe HordeHigh DPS single-target tanks, Princes, P.E. If you have any kind of queries concerning exactly where and also how you can employ tower rush, you'll be able to email us from our own web page. K.K.AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells Why the Meta Changes
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.

Know your counters, track their spells, and execute your trades perfectly.