Tämä poistaa sivun "Building a Spawner Deck in Tower Rush". Varmista että haluat todella tehdä tämän.
By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.
If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
The Core Engine: Selecting Your Buildings
A true Spawner deck typically utilizes two or three distinct spawning buildings, each serving a different tactical purpose in the overall engine.
You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.
It provides constant ground distraction and acts as a hard counter to single-target tanks like the Prince.Always know the opponent's heavy spell cycle.Your goal in single elixir is simply to set up one or two buildings and survive.
The Support Cards
Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.
If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.
Hut TypeWhat it DoesWhere to Put ItGoblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the cornerFurnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge
Suffocating the Opponent
You are daring the opponent to break through an infinite wall of meat shields.
They will run out of spells long before you run out of troops.
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Tämä poistaa sivun "Building a Spawner Deck in Tower Rush". Varmista että haluat todella tehdä tämän.